js/SpriteKit/SKTextureFilteringMode.js
- 'use strict'
-
- /**
- * Texture filtering modes to use when the texture is drawn in a size other than its native size.
- * @typedef {Object} SKTextureFilteringMode
- * @property {number} nearest - Each pixel is drawn using the nearest point in the texture. This mode is faster, but the results are often pixelated.
- * @property {number} linear - Each pixel is drawn by using a linear filter of multiple texels in the texture. This mode produces higher quality results but may be slower.
- * @see https://developer.apple.com/documentation/spritekit/sktexturefilteringmode
- */
- const SKTextureFilteringMode = {
- nearest: 0,
- linear: 1
- }
-
- export default SKTextureFilteringMode