js/SpriteKit/SKFade.js
'use strict'
import SKAction from './SKAction'
import SKActionTimingMode from './SKActionTimingMode'
import SKNode from './SKNode'
export default class SKFade extends SKAction {
/**
* constructor
* @access public
* @constructor
*/
constructor() {
super()
this._actions = []
this._finished = false
this._duration = 0
this._timingMode = SKActionTimingMode.linear
this._beginTime = 0
this._isRunning = false
this._pausedTime = 0
this._toValue = null
this._byValue = null
}
/**
* Creates an action that changes the alpha value of the node to 1.0.
* @access public
* @param {number} sec - The duration of the animation.
* @returns {SKAction} -
* @desc When the action executes, the node’s alpha property animates from its current value to 1.0.This action is reversible; the reverse is created as if the following code is executed:let action = SKAction.fadeOut(withDuration: sec)
let action = SKAction.fadeOut(withDuration: sec)
* @see https://developer.apple.com/documentation/spritekit/skaction/1417818-fadein
*/
static fadeInWithDuration(sec) {
const action = new SKFade()
action._toValue = 1
action._duration = sec
return action
}
/**
* Creates an action that changes the alpha value of the node to 0.0.
* @access public
* @param {number} sec - The duration of the animation.
* @returns {SKAction} -
* @desc When the action executes, the node’s alpha property animates from its current value to 0.0. This causes the node to disappear.This action is reversible; the reverse is created as if the following code is executed:let action = SKAction.fadeIn(withDuration: sec)
let action = SKAction.fadeIn(withDuration: sec)
* @see https://developer.apple.com/documentation/spritekit/skaction/1417738-fadeout
*/
static fadeOutWithDuration(sec) {
const action = new SKFade()
action._toValue = 0
action._duration = sec
return action
}
/**
* Creates an action that adjusts the alpha value of a node by a relative value.
* @access public
* @param {number} factor - The amount to add to the node’s alpha value.
* @param {number} sec - The duration of the animation.
* @returns {SKAction} -
* @desc When the action executes, the node’s alpha property animates to its new value.This action is reversible; the reverse is created as if the following code is executed:let action = SKAction.fadeAlpha(by: -factor, duration: sec)
let action = SKAction.fadeAlpha(by: -factor, duration: sec)
* @see https://developer.apple.com/documentation/spritekit/skaction/1417716-fadealpha
*/
static fadeAlphaByDuration(factor, sec) {
const action = new SKFade()
action._byValue = factor
action._duration = sec
return action
}
/**
* Creates an action that adjusts the alpha value of a node to a new value.
* @access public
* @param {number} alpha - The new value of the node’s alpha.
* @param {number} sec - The duration of the animation.
* @returns {SKAction} -
* @desc When the action executes, the node’s alpha property animates to its new value.This action is not reversible; the reverse of this action has the same duration but does not change anything.
* @see https://developer.apple.com/documentation/spritekit/skaction/1417673-fadealpha
*/
static fadeAlphaToDuration(alpha, sec) {
const action = new SKFade()
action._toValue = alpha
action._duration = sec
return action
}
/**
* @access public
* @returns {SCNActionFade} -
*/
copy() {
const action = super.copy()
action._toValue = this._toValue
action._byValue = this._byValue
action._duration = this._duration
return action
}
/**
* apply action to the given node.
* @access private
* @param {Object} obj - target object to apply this action.
* @param {number} time - active time
* @param {boolean} [needTimeConversion = true] -
* @returns {void}
*/
_applyAction(obj, time, needTimeConversion = true) {
const t = this._getTime(time, needTimeConversion)
if(!(obj instanceof SKNode)){
throw new Error(`unsupported class for SKFade: ${obj.constructor.name}`)
}
const baseValue = obj.alpha
let toValue = 0
if(this._toValue !== null){
toValue = this._toValue
}else if(this._byValue !== null){
toValue = baseValue + this._byValue
}else{
throw new Error('both toValue and byValue are null')
}
const value = this._lerp(baseValue, toValue, t)
obj._presentation.alpha = value
if(this._finished){
obj.alpha = toValue
}
}
}
SKAction.fadeInWithDuration = SKFade.fadeInWithDuration
SKAction.fadeOutWithDuration = SKFade.fadeOutWithDuration
SKAction.fadeAlphaByDuration = SKFade.fadeAlphaByDuration
SKAction.fadeAlphaToDuration = SKFade.fadeAlphaToDuration