js/SceneKit/SCNVector4EqualToVector4.js
'use strict'
//import SCNVector4 from './SCNVector4'
const _epsilon = 0.00001
/**
* Returns a Boolean value that indicates whether the corresponding components of two vectors are equal.
* @access public
* @param {SCNVector4} a - The first vector.
* @param {SCNVector4} b - The second vector.
* @returns {boolean} -
* @desc This function performs a numeric (not bitwise) comparison of each pair of component values.
* @see https://developer.apple.com/documentation/scenekit/1409707-scnvector4equaltovector4
*/
const SCNVector4EqualToVector4 = function(a, b) {
return Math.abs(a.x - b.x) < _epsilon
&& Math.abs(a.y - b.y) < _epsilon
&& Math.abs(a.z - b.z) < _epsilon
&& Math.abs(a.w - b.w) < _epsilon
}
export default SCNVector4EqualToVector4