js/SceneKit/SCNPhysicsBodyType.js
'use strict'
/**
* Constants that determine how a physics body interacts with forces and other bodies, used by the type property and when creating a physics body.
* @typedef {Object} SCNPhysicsBodyType
* @property {number} static - A physics body that is unaffected by forces or collisions and cannot move.
* @property {number} dynamic - A physics body that can be affected by forces and collisions.
* @property {number} kinematic - A physics body that is unaffected by forces or collisions but that can cause collisions affecting other bodies when moved.
* @see https://developer.apple.com/documentation/scenekit/scnphysicsbodytype
*/
const SCNPhysicsBodyType = {
static: 0,
dynamic: 1,
kinematic: 2
}
export default SCNPhysicsBodyType