js/SceneKit/SCNMatrix4Rotate.js
'use strict'
//import SCNMatrix4 from './SCNMatrix4'
/**
* Returns a new matrix created by concatenating the specified matrix with a rotation transformation.
* @access public
* @param {SCNMatrix4} m -
* @param {number} angle - The amount of rotation, in radians, measured counterclockwise around the rotation axis.
* @param {number} x - The x-component of the rotation axis.
* @param {number} y - The y-component of the rotation axis.
* @param {number} z - The z-component of the rotation axis.
* @returns {SCNMatrix4} -
* @desc The resulting transformation consists of the specified rotation followed by the transformation represented by the mat parameter.
* @see https://developer.apple.com/documentation/scenekit/1409659-scnmatrix4rotate
*/
const SCNMatrix4Rotate = function(m, angle, x, y, z) {
return m.rotation(x, y, z, angle)
}
export default SCNMatrix4Rotate