js/SceneKit/SCNLookAtConstraint.js
- 'use strict'
-
- import SCNConstraint from './SCNConstraint'
- import SCNNode from './SCNNode'
- import SCNVector3 from './SCNVector3'
-
-
- /**
- * A constraint that orients a node to always point toward a specified other node.
- * @access public
- * @extends {SCNConstraint}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint
- */
- export default class SCNLookAtConstraint extends SCNConstraint {
-
- /**
- * constructor
- * @access public
- * @constructor
- */
- constructor() {
- super()
-
- // Modifying a Constraint
-
- /**
- * A Boolean value that specifies whether constrained nodes are allowed to rotate.
- * @type {boolean}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/1468675-isgimballockenabled
- */
- this.isGimbalLockEnabled = false
-
- /**
- * The node toward which constrained nodes will point after being reoriented.
- * @type {?SCNNode}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/1468677-target
- */
- this.target = null
-
-
- // Instance Properties
-
- /**
- *
- * @type {SCNVector3}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/2867570-localfront
- */
- this.localFront = null
-
- /**
- *
- * @type {SCNVector3}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/2867488-targetoffset
- */
- this.targetOffset = null
-
- /**
- *
- * @type {SCNVector3}
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/2902240-worldup
- */
- this.worldUp = null
-
- }
-
- // Creating a Look-At Constraint
-
- /**
- * Creates a look-at constraint for a specified target node.
- * @access public
- * @param {?SCNNode} target - The node that constrained nodes will be reoriented to point toward.
- * @returns {void}
- * @desc To attach constraints to an SCNNode object, use its constraints property.
- * @see https://developer.apple.com/documentation/scenekit/scnlookatconstraint/1468683-init
- */
- static constraintWithTarget(target) {
- const constraint = new SCNLookAtConstraint()
- // TODO: implement
- return constraint
- }
- }