js/SceneKit/SCNBufferStream.js
'use strict'
/**
* An object that manages a Metal buffer used by a custom shader program.
* @interface
* @see https://developer.apple.com/documentation/scenekit/scnbufferstream
*/
export default class SCNBufferStream {
/**
* constructor
* @access public
* @constructor
*/
//constructor() {
//}
// Writing Data to a Buffer
/**
* Required. Copies the specified data bytes into the underlying Metal buffer for use by a shader.
* @access public
* @param {Object} bytes - The memory address from which to copy data.
* @param {number} length - The number of bytes to copy into the Metal buffer.
* @returns {void}
* @see https://developer.apple.com/documentation/scenekit/scnbufferstream/1523175-writebytes
*/
writeBytesCount(bytes, length) {
}
}