js/SceneKit/SCNAnimationEvent.js
'use strict'
import NSObject from '../ObjectiveC/NSObject'
//import SCNAnimationEventBlock from './SCNAnimationEventBlock'
/**
* A container for a closure to be executed at a specific time during playback of an animation.
* @access public
* @extends {NSObject}
* @see https://developer.apple.com/documentation/scenekit/scnanimationevent
*/
export default class SCNAnimationEvent extends NSObject {
// Creating an Animation Event
/**
* Creates an animation event.
* @access public
* @param {number} time - A number between 0.0 and 1.0 specifying the relative time for triggering the event.
* @param {SCNAnimationEventBlock} eventBlock - A block to call at the specified time.
* @constructor
* @desc The time parameter is relative to the duration of the animation the event is attached to. For example, an event with a time of 0.5 triggers when the animation is halfway complete, and an event with a time of 1.0 triggers when the animation ends.
* @see https://developer.apple.com/documentation/scenekit/scnanimationevent/1524004-init
*/
constructor(time, eventBlock) {
super()
this._time = time
this._eventBlock = eventBlock
}
static eventWithTimeEventBlock(time, eventBlock) {
return new SCNAnimationEvent(time, eventBlock)
}
}