js/GameplayKit/GKAgent2D.js
- 'use strict'
-
- import CGPoint from '../CoreGraphics/CGPoint'
- import GKAgent from './GKAgent'
-
- /**
- * An agent that operates in a two-dimensional space.
- * @access public
- * @extends {GKAgent}
- * @see https://developer.apple.com/documentation/gameplaykit/gkagent2d
- */
- export default class GKAgent2D extends GKAgent {
-
- /**
- * constructor
- * @access public
- * @constructor
- */
- constructor() {
- super()
-
- // Managing an Agent’s Position and Orientation
-
- /**
- * The current position of the agent in 2D space.
- * @type {CGPoint}
- * @see https://developer.apple.com/documentation/gameplaykit/gkagent2d/1501043-position
- */
- this.position = new CGPoint(0, 0)
-
- /**
- * The rotation of the agent around the z-axis.
- * @type {number}
- * @see https://developer.apple.com/documentation/gameplaykit/gkagent2d/1501045-rotation
- */
- this.rotation = 0
-
-
- // Running the Agent Simulation
-
- /**
- * @access private
- * @type {CGPoint}
- */
- this._velocity = new CGPoint()
- }
-
- // Running the Agent Simulation
-
- /**
- * Causes the agent to evaluate its goals and update its position, rotation, and velocity accordingly.
- * @access public
- * @param {number} seconds -
- * @returns {void}
- * @desc You call this method directly on an individual agent, or on all the agents in your game through a GKComponentSystem object, whenever you want to run a step of the agent simulation. Typically, a game updates its agent simulation whenever it prepares to draw a new frame—for example, in the update(_:) method of a SpriteKit SKScene object.
- * @see https://developer.apple.com/documentation/gameplaykit/gkagent2d/1501242-update
- */
- updateDeltaTime(seconds) {
- }
-
- /**
- * The current velocity of the agent in 2D space.
- * @type {CGPoint}
- * @desc An agent’s velocity is a calculated property—the velocity vector is determined by an agent’s facing direction (its rotation property) and its speed property.
- * @see https://developer.apple.com/documentation/gameplaykit/gkagent2d/1501186-velocity
- */
- get velocity() {
- return this._velocity
- }
- }