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import CGMutablePath from 'jscenekit/js/CoreGraphics/CGMutablePath.js'
public class | source

CGMutablePath

A mutable graphics path: a mathematical description of shapes or lines to be drawn in a graphics context.

See:

Constructor Summary

Public Constructor
public

Creates a mutable graphics path.

Method Summary

Public Methods
public

addArc(center: CGPoint, radius: number, startAngle: number, endAngle: number, clockwise: boolean, transform: CGAffineTransform): void

This method calculates starting and ending points using the radius and angles you specify, uses a sequence of cubic Bézier curves to approximate a segment of a circle between those points, and then appends those curves to the path.The clockwise parameter determines the direction in which the arc is created; the actual direction of the final path is dependent on the transform parameter and the current transform of a context where the path is drawn.

public

addCurveTo(end: CGPoint, control1: CGPoint, control2: CGPoint, transform: CGAffineTransform): void

This method constructs a curve starting from the path's current point and ending at the specified end point, with curvature defined by the two control points. After this method appends that curve to the current path, the end point of the curve becomes the path's current point.

public

addEllipseIn(rect: CGRect, transform: CGAffineTransform): void

The ellipse is approximated by a sequence of Bézier curves.

public

addLineTo(point: CGPoint, transform: CGAffineTransform): void

After adding the line segment, the current point is set to the endpoint of the line segment.

public

addLinesBetween(points: CGPoint[], transform: CGAffineTransform): void

Calling this convenience method is equivalent to calling the move(to:transform:) method with the first value in the points array, then calling the addLine(to:transform:) method for each subsequent point until the array is exhausted.

public

addPath(path: CGPath, transform: CGAffineTransform): void

If the path parameter is a non-empty empty path, its path elements are appended in order to this path.

public

addQuadCurveTo(end: CGPoint, control: CGPoint, transform: CGAffineTransform): void

This method constructs a curve starting from the path's current point and ending at the specified end point, with curvature defined by the control point. After this method appends that curve to the current path, the end point of the curve becomes the path's current point.

public

addRect(rect: CGRect, transform: CGAffineTransform): void

This is a convenience function that adds a rectangle to a path, starting by moving to the bottom left corner and then adding lines counter-clockwise to create a rectangle, closing the subpath.

public

addRects(rects: CGRect[], transform: CGAffineTransform): void

Calling this convenience method is equivalent to repeatedly calling the addRect(_:transform:) method for each rectangle in the array.

public

addRelativeArc(center: CGPoint, radius: number, startAngle: number, delta: number, transform: CGAffineTransform): void

This method calculates starting and ending points using the radius and angles you specify, uses a sequence of cubic Bézier curves to approximate a segment of a circle between those points, and then appends those curves to the path.The delta parameter determines both the length of the arc the direction in which the arc is created; the actual direction of the final path is dependent on the transform parameter and the current transform of a context where the path is drawn.

public

addRoundedRectIn(rect: CGRect, cornerWidth: number, cornerHeight: number, transform: CGAffineTransform): void

This convenience method is equivalent to a move operation to start the subpath followed by a series of arc and line operations that construct the rounded rectangle.

public

closeSubpath(): void

Appends a line from the current point to the starting point of the current subpath and ends the subpath.

public

moveTo(point: CGPoint, transform: CGAffineTransform): void

The specified point becomes the start point of a new subpath.

public

You can modify a mutable graphics path by calling the various path geometry functions, such as addArc(:x:y:radius:startAngle:endAngle:clockwise:), addLineTo(:x:y:), and moveTo(_:x:y:).

public

mutableCopyUsing(transform: UnsafePointer<CGAffineTransform>): CGMutablePath

Creates a mutable copy of a graphics path transformed by a transformation matrix.

Public Constructors

public constructor() source

Creates a mutable graphics path.

See:

Public Methods

public addArc(center: CGPoint, radius: number, startAngle: number, endAngle: number, clockwise: boolean, transform: CGAffineTransform): void source

This method calculates starting and ending points using the radius and angles you specify, uses a sequence of cubic Bézier curves to approximate a segment of a circle between those points, and then appends those curves to the path.The clockwise parameter determines the direction in which the arc is created; the actual direction of the final path is dependent on the transform parameter and the current transform of a context where the path is drawn. In a flipped coordinate system (the default for UIView drawing methods in iOS), specifying a clockwise arc results in a counterclockwise arc after the transformation is applied.If the path already contains a subpath, this method adds a line connecting the current point to the starting point of the arc. If the current path is empty, his method creates a new subpath whose starting point is the starting point of the arc. The ending point of the arc becomes the new current point of the path.

Params:

NameTypeAttributeDescription
center CGPoint

The center of the arc, in user space coordinates.

radius number

The radius of the arc, in user space coordinates.

startAngle number

The angle to the starting point of the arc, measured in radians from the positive x-axis.

endAngle number

The angle to the end point of the arc, measured in radians from the positive x-axis.

clockwise boolean

true to make a clockwise arc; false to make a counterclockwise arc.

transform CGAffineTransform

An affine transform to apply to the arc before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addCurveTo(end: CGPoint, control1: CGPoint, control2: CGPoint, transform: CGAffineTransform): void source

This method constructs a curve starting from the path's current point and ending at the specified end point, with curvature defined by the two control points. After this method appends that curve to the current path, the end point of the curve becomes the path's current point.

Params:

NameTypeAttributeDescription
end CGPoint

The point, in user space coordinates, at which to end the curve.

control1 CGPoint

The first control point of the curve, in user space coordinates.

control2 CGPoint

The second control point of the curve, in user space coordinates.

transform CGAffineTransform

An affine transform to apply to the curve before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addEllipseIn(rect: CGRect, transform: CGAffineTransform): void source

The ellipse is approximated by a sequence of Bézier curves. Its center is the midpoint of the rectangle defined by the rect parameter. If the rectangle is square, then the ellipse is circular with a radius equal to one-half the width (or height) of the rectangle. If the rect parameter specifies a rectangular shape, then the major and minor axes of the ellipse are defined by the width and height of the rectangle.The ellipse forms a complete subpath of the path—that is, the ellipse drawing starts with a move-to operation and ends with a close-subpath operation, with all moves oriented in the clockwise direction.

Params:

NameTypeAttributeDescription
rect CGRect

A rectangle that defines the area for the ellipse to fit in.

transform CGAffineTransform

An affine transform to apply to the ellipse before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addLineTo(point: CGPoint, transform: CGAffineTransform): void source

After adding the line segment, the current point is set to the endpoint of the line segment.

Params:

NameTypeAttributeDescription
point CGPoint

The location, in user space coordinates, for the end of the new line segment.

transform CGAffineTransform

An affine transform to apply to the point before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addLinesBetween(points: CGPoint[], transform: CGAffineTransform): void source

Calling this convenience method is equivalent to calling the move(to:transform:) method with the first value in the points array, then calling the addLine(to:transform:) method for each subsequent point until the array is exhausted. After calling this method, the path's current point is the last point in the array.

Params:

NameTypeAttributeDescription
points CGPoint[]

An array of values that specify the start and end points of the line segments to draw. Each point in the array specifies a position in user space. The first point in the array specifies the initial starting point.

transform CGAffineTransform

An affine transform to apply to the points before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addPath(path: CGPath, transform: CGAffineTransform): void source

If the path parameter is a non-empty empty path, its path elements are appended in order to this path. Afterward, the start point and current point of this path are those of the last subpath in the path parameter.

Params:

NameTypeAttributeDescription
path CGPath

The path to add.

transform CGAffineTransform

An affine transform to apply to the path parameter before adding to this path. Defaults to the identity transform if not specified.

Return:

void

See:

public addQuadCurveTo(end: CGPoint, control: CGPoint, transform: CGAffineTransform): void source

This method constructs a curve starting from the path's current point and ending at the specified end point, with curvature defined by the control point. After this method appends that curve to the current path, the end point of the curve becomes the path's current point.

Params:

NameTypeAttributeDescription
end CGPoint

The point, in user space coordinates, at which to end the curve.

control CGPoint

The control point of the curve, in user space coordinates.

transform CGAffineTransform

An affine transform to apply to the curve before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addRect(rect: CGRect, transform: CGAffineTransform): void source

This is a convenience function that adds a rectangle to a path, starting by moving to the bottom left corner and then adding lines counter-clockwise to create a rectangle, closing the subpath.

Params:

NameTypeAttributeDescription
rect CGRect

A rectangle, specified in user space coordinates.

transform CGAffineTransform

An affine transform to apply to the rectangle before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addRects(rects: CGRect[], transform: CGAffineTransform): void source

Calling this convenience method is equivalent to repeatedly calling the addRect(_:transform:) method for each rectangle in the array.

Params:

NameTypeAttributeDescription
rects CGRect[]

An array of rectangles, specified in user space coordinates.

transform CGAffineTransform

An affine transform to apply to the rectangles before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addRelativeArc(center: CGPoint, radius: number, startAngle: number, delta: number, transform: CGAffineTransform): void source

This method calculates starting and ending points using the radius and angles you specify, uses a sequence of cubic Bézier curves to approximate a segment of a circle between those points, and then appends those curves to the path.The delta parameter determines both the length of the arc the direction in which the arc is created; the actual direction of the final path is dependent on the transform parameter and the current transform of a context where the path is drawn. In a flipped coordinate system (the default for UIView drawing methods in iOS), specifying a clockwise arc results in a counterclockwise arc after the transformation is applied.If the path already contains a subpath, this method adds a line connecting the current point to the starting point of the arc. If the current path is empty, his method creates a new subpath whose starting point is the starting point of the arc. The ending point of the arc becomes the new current point of the path.

Params:

NameTypeAttributeDescription
center CGPoint

The center of the arc, in user space coordinates.

radius number

The radius of the arc, in user space coordinates.

startAngle number

The angle to the starting point of the arc, measured in radians from the positive x-axis.

delta number

The difference, measured in radians, between the starting angle and ending angle of the arc. A positive value creates a counter-clockwise arc (in user space coordinates), and vice versa.

transform CGAffineTransform

An affine transform to apply to the arc before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public addRoundedRectIn(rect: CGRect, cornerWidth: number, cornerHeight: number, transform: CGAffineTransform): void source

This convenience method is equivalent to a move operation to start the subpath followed by a series of arc and line operations that construct the rounded rectangle. Each corner of the rounded rectangle is one-quarter of an ellipse with axes equal to the cornerWidth and cornerHeight parameters. The rounded rectangle forms a closed subpath oriented in the clockwise direction.

Params:

NameTypeAttributeDescription
rect CGRect

The rectangle to add, specified in user space coordinates.

cornerWidth number

The horizontal size, in user space coordinates, for rounded corner sections.

cornerHeight number

The vertical size, in user space coordinates, for rounded corner sections.

transform CGAffineTransform

An affine transform to apply to the rectangle before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public closeSubpath(): void source

Appends a line from the current point to the starting point of the current subpath and ends the subpath. After closing the subpath, your application can begin a new subpath without first calling moveTo(_:x:y:). In this case, a new subpath is implicitly created with a starting and current point equal to the previous subpath’s starting point.

Return:

void

See:

public moveTo(point: CGPoint, transform: CGAffineTransform): void source

The specified point becomes the start point of a new subpath. The current point is set to this start point.

Params:

NameTypeAttributeDescription
point CGPoint

The point, in user space coordinates, at which to start a new subpath.

transform CGAffineTransform

An affine transform to apply to the point before adding to the path. Defaults to the identity transform if not specified.

Return:

void

See:

public mutableCopy(): CGMutablePath source

You can modify a mutable graphics path by calling the various path geometry functions, such as addArc(:x:y:radius:startAngle:endAngle:clockwise:), addLineTo(:x:y:), and moveTo(_:x:y:).

Return:

CGMutablePath (nullable: true)

See:

public mutableCopyUsing(transform: UnsafePointer<CGAffineTransform>): CGMutablePath source

Creates a mutable copy of a graphics path transformed by a transformation matrix.

Params:

NameTypeAttributeDescription
transform UnsafePointer<CGAffineTransform>
  • nullable: true

A pointer to an affine transformation matrix, or NULL if no transformation is needed. If specified, Core Graphics applies the transformation to all elements of the new path.

Return:

CGMutablePath (nullable: true)

See: