js/renderer/simple/SimpleFragmentShader.js
'use strict'
import ShaderBank from '../../base/ShaderBank'
import FragmentShader from '../../base/FragmentShader'
/**
* SimpleFragmentShader class
* @access public
*/
export default class SimpleFragmentShader extends FragmentShader {
get _name() {
return 'SimpleFragmentShader'
}
get _program() {
return `
precision mediump float;
uniform sampler2D texture;
uniform bool enableTexture;
varying float v_clipDist;
varying vec2 v_TexCoord;
varying vec4 v_FrontColor;
void main() {
vec4 v_Color = v_FrontColor;
if(v_clipDist < 0.0)
discard;
if(enableTexture) {
vec4 color = texture2D(texture, v_TexCoord);
gl_FragColor = color * v_Color;
}else{
gl_FragColor = v_Color;
}
}
`
}
}
ShaderBank.registShader(SimpleFragmentShader)