js/base/VertexShader.js
'use strict'
/**
* VertexShader class
* @access public
*/
export default class VertexShader {
/**
* constructor
* @access public
* @param {WebGLRenderingContext} gl -
* @constructor
*/
constructor(gl) {
this._gl = null
this._shader = null
if(!gl)
return
this._shader = gl.createShader(gl.VERTEX_SHADER)
gl.shaderSource(this._shader, this._program)
gl.compileShader(this._shader)
if(!gl.getShaderParameter(this._shader, gl.COMPILE_STATUS)){
// alert(gl.getShaderInfoLog(this._shader)) // FIXME: DEBUG
const info = gl.getShaderInfoLog(this._shader)
console.log(info)
throw new Error('vertex shader compile error: ' + info)
}
this._gl = gl
}
get _name() {
return 'VertexShader'
}
getName() {
return this._name
}
get _program() {
return null
}
getShader() {
return this._shader
}
bindAttribute(programObject) {
}
bindAttribute2(programObject) {
}
bufferDynamicVertexData(dhObject) {
}
setAttribPointer() {
}
setLightData(light) {
}
setMaterialData(material) {
}
getVertexData(dhObject) {
}
getDynamicVertexData(dhObject) {
}
}