js/base/CameraAnimator.js
'use strict'
/**
* CameraAnimator class
* @access public
*/
export default class CameraAnimator {
/**
* constructor
* @access public
* @constructor
*/
constructor() {
}
/**
*
* @access public
* @param {Camera} camera - camera
* @param {float} elapsedTime - elapsed time from previous frame (sec)
* @returns {void}
*/
animate(camera, elapsedTime) {
this.updateMotion(camera, elapsedTime)
}
/**
* update camera status
* @access public
* @param {Camera} camera - camera used
* @param {float} elapsedTime - elapsed time from previous frame (sec)
* @returns {void}
*/
updateMotion(camera, elapsedTime) {
}
}