Method Summary
| Public Methods | ||
| public |
getBezierValue(bx1: *, by1: *, bx2: *, by2: *, y0: *, y1: *, k: *): * |
|
| public |
setBone(dhObject: *, motion: *, bone: *) |
|
| public |
setFace(dhObject: *, faceMotion: *, face: *) |
|
| public |
updateMotion(dhObject: *, elapsedTime: *) |
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Inherited Summary
| From class Animator | ||
| public |
animate(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time and recalc bone/ik recursively. |
|
| public |
updateMotion(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time |
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Public Methods
public getBezierValue(bx1: *, by1: *, bx2: *, by2: *, y0: *, y1: *, k: *): * source
Params:
| Name | Type | Attribute | Description |
| bx1 | * | ||
| by1 | * | ||
| bx2 | * | ||
| by2 | * | ||
| y0 | * | ||
| y1 | * | ||
| k | * |
Return:
| * |
public setBone(dhObject: *, motion: *, bone: *) source
Params:
| Name | Type | Attribute | Description |
| dhObject | * | ||
| motion | * | ||
| bone | * |
public setFace(dhObject: *, faceMotion: *, face: *) source
Params:
| Name | Type | Attribute | Description |
| dhObject | * | ||
| faceMotion | * | ||
| face | * |
public updateMotion(dhObject: *, elapsedTime: *) source
Override:
Animator#updateMotionParams:
| Name | Type | Attribute | Description |
| dhObject | * | ||
| elapsedTime | * |