Method Summary
Public Methods | ||
public |
getBezierValue(bx1: *, by1: *, bx2: *, by2: *, y0: *, y1: *, k: *): * |
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public |
setBone(dhObject: *, motion: *, bone: *) |
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public |
setFace(dhObject: *, faceMotion: *, face: *) |
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public |
updateMotion(dhObject: *, elapsedTime: *) |
Inherited Summary
From class Animator | ||
public |
animate(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time and recalc bone/ik recursively. |
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public |
updateMotion(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time |
Public Methods
public getBezierValue(bx1: *, by1: *, bx2: *, by2: *, y0: *, y1: *, k: *): * source
Params:
Name | Type | Attribute | Description |
bx1 | * | ||
by1 | * | ||
bx2 | * | ||
by2 | * | ||
y0 | * | ||
y1 | * | ||
k | * |
Return:
* |
public setBone(dhObject: *, motion: *, bone: *) source
Params:
Name | Type | Attribute | Description |
dhObject | * | ||
motion | * | ||
bone | * |
public setFace(dhObject: *, faceMotion: *, face: *) source
Params:
Name | Type | Attribute | Description |
dhObject | * | ||
faceMotion | * | ||
face | * |
public updateMotion(dhObject: *, elapsedTime: *) source
Override:
Animator#updateMotionParams:
Name | Type | Attribute | Description |
dhObject | * | ||
elapsedTime | * |