Method Summary
| Public Methods | ||
| public |
animate(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time and recalc bone/ik recursively. |
|
| public |
updateMotion(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time |
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Public Methods
public animate(dhObject: DH3DObject, elapsedTime: float): void source
set object's bones position/angle at specified animation time and recalc bone/ik recursively.
Params:
| Name | Type | Attribute | Description |
| dhObject | DH3DObject | object to set bones position/angle |
|
| elapsedTime | float | animation time |
Return:
| void |
public updateMotion(dhObject: DH3DObject, elapsedTime: float): void source
set object's bones position/angle at specified animation time
Params:
| Name | Type | Attribute | Description |
| dhObject | DH3DObject | object to set bones position/angle |
|
| elapsedTime | float | animation time |
Return:
| void |