Method Summary
Public Methods | ||
public |
animate(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time and recalc bone/ik recursively. |
|
public |
updateMotion(dhObject: DH3DObject, elapsedTime: float): void set object's bones position/angle at specified animation time |
Public Methods
public animate(dhObject: DH3DObject, elapsedTime: float): void source
set object's bones position/angle at specified animation time and recalc bone/ik recursively.
Params:
Name | Type | Attribute | Description |
dhObject | DH3DObject | object to set bones position/angle |
|
elapsedTime | float | animation time |
Return:
void |
public updateMotion(dhObject: DH3DObject, elapsedTime: float): void source
set object's bones position/angle at specified animation time
Params:
Name | Type | Attribute | Description |
dhObject | DH3DObject | object to set bones position/angle |
|
elapsedTime | float | animation time |
Return:
void |